![]() The room after this is also full of gunmen, but they’ll cower in fear after you get close enough, so use this opportunity to attack without being countered, and destroy the furniture on the east side again to proceed. The room after this has almost two dozen swordsmen, so use any attacks or Heat moves that hit multiple opponents to take them all down, then destroy the furniture on the east side to continue. The second room is full of gunmen, but they have less health than swordsmen so you can beat them with a few Phoenix Frenzy attacks in Wild Dancer style. Cut down these standard enemies while moving from room to room, your eventual goal is the staircase in the southwest corner. This time around you’ll have to fight your way through manually. When you’re ready, interact with your bed and select ‘Head to Omiya.’Īfter a few cutscenes, we’ll come full circle and watch the introductory scene from the beginning of the game. When you beat him you’ll receive the pistol Quickfire.Īs Oryo implies in the preceding conversation, this is a great time to take care of your unfinished business, and stock up on healing items, because once you head to Omiya you’ll be on a straight shot through the rest of the chapter. Wild Dancer allows you to dodge when Takeda counters with an uninterruptible attack, while chasing him with your combos. As you might guess, Wild Dancer is the preferred style, but Swordsman works just fine as well. He doesn’t move very much except when rolling away from a combo or when diving to take a shot at you. When you use Gunman mode you’re not as agile, and Takeda seems to suffer from the same weakness. Other than that, Takeda doesn’t have any special moves up his sleeves. This gives his shots the ability to poison you, so do your best to dodge them. He doesn’t appear to have a quick time event tied to his health, but at about half health his Heat mode activates. Takeda’s pistols don’t hurt very much with each individual attack, but he is able to chain several shots together, and that can add up. Step inside to start a cutscene and your next boss fight.įor the first time, you’re fighting a dual-pistol wielding boss. Speak to Nakaoka to trigger a cutscene, then rush to Matsunoi, the bar north of the inn. If you haven’t been visiting or don’t remember how to get to the property, just head west from Teradaya, the boatman is marked on your minimap.ĭespite Ryoma’s concerns about Haruka, there aren’t any special interactions with her at this point in the story, so head back to Kyo when you’re done with your business, then return to your room at Teradaya. Chapter 13 - The Assassination of Sakamoto Ryoma Check on Harukaįor the first time, you need to visit Haruka at your homestead to progress the story.
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